Experiential Design | Task 1

 23.9.2024 - 21.10.2024 ( Week 1 - Week 4 ) 

Lam Hui Zhen / 0374770
Experiential Design /  Bachelor of Design (Honors) in Creative Media / Taylors University
Task 1:  Trending Experience

Table of Contents

  1. INSTRUCTIONS
  2. LECTURE
  3. TASKS
  4. FEEDBACK
  5. REFLECTIONS

INSTRUCTION

Module pdf

LECTURE

Week 1

In Week I we are introduced in experiential design. During the classes we watched some of the senior's work. Mr Razif also give us some advice and ideas for our following task.

Imagine the scenario in either of the two places. What would the AR experience be and what extend visualization can be useful? What do you want the user to feel?

In this activity I imagine I was in a gym.I would like to use the mobile A.R to help me know how to use the fitness equipment by scanning the equipment and it will pop up the details and instructional video. This will help the user have a better gym experience and reduce the difficulty of getting started in  the gym.

Unity Introduction

Scene is the place to build, Game is the preview.

Platform can be switch at the build setting.

During the activity we were asked to create a Vuforia Engine account and we need to add the license key to access.

After adding the Vuforia Engine we can add any picture that we want as the image target. We can access the database in Unity after this.

Image target is the parents object, add a cube and drag it under the image target and it will become the child object of the image target.


Fig 2.1 & 2.2  AR test.

After this we can adding a video with the same process.

Fig 2.3 AR test video overlay

Switch Scene By Clicking the Button
In this activity we need to create buttons that can link to others scene .So we can switch the scene by clicking the button while using the application.

1) Create new scene, add buttons on the canvas and change the word.
2) Create a new folder and name it as script
3) Add c#Script  change the file name into Scene 1
Fig 2.4 Script
4) After finish the coding, click on the button. Click the no function bar and change it to change scene Move to scene
Fig 2.5 
Fig 2.6 Result

We can let the cube turning and move up and down by adding the animation

Process:
1) Press the record button
2) Move the cube a bit to create the starting keyframe
3) Add another keyframe at the time u want, move up the cube
Fig 2.7 Animation panel

Ground Image

We need to make a new scene. After this add the AR camera, click the plane Stage.
Fig 2.6 When the Image scan successful working.( square line)

Access to phone

To launch the AR we need to open the build settings, choose which platform we want to download.

- Connect the phone with the laptop by using phone cable. (Make sure the phone is allow to connect)
-Click the Run Device and choose the device.
- Click the Player settings

Fig 2.7 Build Setting & Fig 2.8 Player settings

Project 1 : Final Project Proposal

Before we come out with the proposal we need to explore the AR trending now a day.

Fig 3.1 Final Project Proposal

Reflection

These exercise is new and complicate for me. This is my first time learning coding and Unity even most of the coding are the simple coding. I feel hard to catch up during the classes. I need go through the tutorials video again at home to complete the exercise. However the whole learning process is interesting. It gain a lot of knowledge about AR for me. It is a good try for me to create AR feature during these exercise。